STRATEGI VISUAL INTERAKTIF, PEMBELAJARAN MENDALAM, DAN PROJECT-BASED LEARNING DALAM PEMBELAJARAN SEJARAH SENI RUPA DI SEKOLAH

Authors

  • Dwi Scativana

DOI:

https://doi.org/10.37802/candrarupa.v5i1.1293

Keywords:

pembelajaran sejarah seni rupa, pembelajaran mendalam,, Strategi visual interaktif, Project-Based Learning, Literasi visual

Abstract

Art history learning in schools is often limited to textual explanations, chronological memorization, and teacher-centered lectures, resulting in low conceptual understanding, weak visual literacy, and minimal student engagement. In the era of digital transformation and the 2025 Deep Learning Curriculum, these traditional approaches are no longer adequate for developing higher-order thinking, reflective analysis, creativity, and cultural understanding. This literature study examines the integration of interactive visual strategies, deep learning, and Project-Based Learning (PjBL) as an innovative framework for teaching art history. The review synthesizes findings from national and international studies on multimedia-based art learning, virtual museums, digital timelines, reflective pedagogy, and project-based creative production. Results indicate that interactive visual media enhance student motivation and expand access to artworks, while deep learning encourages critical interpretation, contextual analysis, and reflective understanding. PjBL facilitates the transformation of historical knowledge into creative outcomes through collaborative projects, digital exhibitions, and artwork production. The study identifies key gaps in existing research: limited integration of visual technology with deep learning; minimal use of PjBL in art history contexts; and insufficient empirical models tailored to the Indonesian curriculum. Based on these gaps, an integrative three-stage model is proposed: visual exploration, deep learning analysis, and PjBL-based creative project development. This model aligns with the 2025 curriculum and supports the development of visual literacy, critical thinking, creativity, and cultural awareness. Recommendations highlight the need for teacher training in digital arts pedagogy, improved school technological infrastructure, and future empirical studies to validate the model’s effectiveness.

References

Kemendikdasmen, Panduan Pembelajaran Mendalam (Deep Learning) Kurikulum 2025. Jakarta: Kemdikbudristek, 2025.

K. Freedman, Teaching Visual Culture: Curriculum, Aesthetics, and the Social Life of Art. New York: Teachers College Press, 2003.

N. Mirzoeff, How to See the World. London: Pelican, 2015.

Google Arts & Culture, “Museum Virtual Louvre,” 2024.

J. Y. Choi and A. Yoon, “Virtual Museum for Art Education Using Immersive Visualization,” Journal of Visual Arts Education, vol. 12, no. 2, pp. 55–67, 2022.

S. Halim and T. Wibisono, “Digital Timeline-Based Learning in Art History,” International Journal of Arts & Technology, vol. 9, no. 3, pp. 120–133, 2021.

A. Sumarsono, M. Sabri, and D. Suryandoko, “Peningkatan Kreativitas Siswa melalui Multimedia Interaktif pada Pembelajaran Seni Budaya,” Jurnal Ilmiah Pendidikan, vol. 8, no. 1, pp. 77–84, 2024.

Pangaribuan and Saragih, “Pengembangan Multimedia Pembelajaran Interaktif Mata Kuliah Seni Lukis,” Jurnal Unimed, vol. 4, no. 2, pp. 33–42, 2015.

R. Marbun, S. Sitohang, and R. Tampubolon, “Pengembangan Multimedia Interaktif dalam Pembelajaran Seni Rupa,” Jurnal Pendidikan dan Seni, vol. 6, no. 1, pp. 44–55, 2025.

S. Annajati and Y. Wikarya, “Pengembangan Media Pembelajaran Interaktif Berbasis Google Slide pada Seni Rupa 3D,” JPTAM, vol. 12, no. 4, pp. 1123–1135, 2023.

L. Zhang et al., “Generative AI for Art Education: Opportunities and Challenges,” Computers & Education: Artificial Intelligence, vol. 5, 2025.

T. D. Ulfa and Muhammadi, “Peningkatan Hasil Belajar Peserta Didik pada Pembelajaran Seni Rupa Materi Komik Sederhana Menggunakan PjBL,” Pendas Jurnal Pendidikan Dasar, vol. 9, no. 1, pp. 44–53, 2024.

A. D. Nursanti, R. Rokhmaniyah, and T. S. Susiani, “Penerapan Model Project-Based Learning untuk Meningkatkan Kreativitas dalam Pembelajaran Seni Rupa di SD,” Kalam Cendekia, vol. 13, no. 1, pp. 77–90, 2024.

N. Nurhafizhah and M. Mansurdin, “Peningkatan Hasil Belajar Menggunakan Model PjBL pada Seni Rupa SD,” Jurnal Pendidikan Tambusai, vol. 7, no. 2, pp. 2333–2345, 2024.

V. Ismawati, “Penerapan Model PjBL pada Mata Pelajaran Seni Budaya di SMPN 36 Surabaya,” Jurnal Pendidikan Sendratasik, vol. 11, no. 1, pp. 149–162, 2024.

I. J. Suryantoro, I. Ratnawati, and S. A. Oktarini, “Project-Based Learning untuk Mengelola Sosial-Emosional Peserta Didik melalui Pembelajaran Seni,” Edukatif: Jurnal Ilmu Pendidikan, vol. 7, no. 1, pp. 151–167, 2025.

B. O. M. Ndun et al., “Development of Intercultural Creativity through Art Education at Junior High School,” Sungging Journal, vol. 1, no. 2, pp. 100–115, 2025.

J. Dewey, Art as Experience. New York: Perigee Books, 1980.

Efland, A History of Art Education. New York: Teachers College Press, 1990.

Kemdikbud, Profil Pelajar Pancasila dalam Kurikulum Merdeka. Jakarta: Kemendikbud, 2022.

A. G. Wilson, “Why Art History Still Matters,” Art Education Review, vol. 8, no. 4, pp. 222–239, 2021.

J. Parsons, “Digital Art History Pedagogy,” Journal of Digital Humanities, vol. 7, no. 1, pp. 12–26, 2020.

S. Lee, “Using Interactive Media for Art Appreciation,” Asia-Pacific Journal of Education, vol. 42, no. 2, pp. 145–160, 2022.

M. Thompson, “Visual Literacy and Critical Thinking in Art Education,” International Journal of Art and Design Education, vol. 41, no. 3, pp. 355–372, 2022.

P. Black and D. Wiliam, “Assessment for Learning,” Cambridge Journal of Education, vol. 28, no. 3, pp. 333–343, 1998.

P. Crowther, Phenomenologies of Art and Vision. London: Routledge, 2019.

J. Bruner, The Process of Education. Cambridge: Harvard University Press, 1960.

R. Reiser and J. Dempsey, Trends and Issues in Instructional Design and Technology. Boston: Pearson, 2018.

B. Duncum, “Visual Culture in Art Education,” Studies in Art Education, vol. 44, no. 2, pp. 101–112, 2002.

A. Messaris, Visual Literacy: Image, Mind, and Reality. Oxford: Westview Press, 1994.

A. Tavin, “Art Education and Cultural Studies,” Journal of Curriculum Studies, vol. 32, no. 2, pp. 41–55, 2010.

UNESCO, Arts Education for the Future, Paris, 2021.

B. Heijnen, Arts Integration and Student Learning. New York: Routledge, 2020.

L. Perkins, “Teaching Art Criticism in the Digital Age,” Journal of Visual Inquiry, vol. 5, no. 2, pp. 88–105, 2023.

C. S. Wang et al., “Generative AI for Group-Based Art Learning in Elementary Schools,” arXiv preprint arXiv:2501.00215, 2025.

Downloads

Issue

Section

Articles