Pengenalan PENGENALAN MEDIA GAME INTERAKTIF SEBAGAI INOVASI PEMBELAJARAN MEMBACA PERMULAAN DI KELAS RENDAH

Authors

DOI:

https://doi.org/10.37802/society.v7i2.1393

Keywords:

GCompris, kompetensi guru, literasi teknologi, membaca permulaan

Abstract

This service activity aims to introduce interactive game media in digital form while improving the technological literacy of elementary school teachers. The interactive game media introduced is in the form of the GCompris application which is focused on beginning reading in the lower grade. The method of this service activity includes lectures, interactive discussions, and simulation practices using GCompris. The results of the activity showed that there was an increase in teachers' understanding of digital-based interactive game media, an improvement in the operational skills of the Gcompris application as  an ice breaking idea, and an increase in teachers' motivation to use the GCompris application as an interactive game media to develop initial reading skills. The Gcompris application not only provides various features for beginner reading, but also writes analog beginners packaged in the form of games. This application also not only provides learning Indonesian, but also learning basic English. This makes service participants not only gain literacy in beginner reading media, but also gain practical skills in operating digital media.

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Published

10/20/2026

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